Nightmare Bear

Large undead, chaotic evil

Armor Class

15 (natural armor)

Hit Points

85 (9d10 + 36)

Speed

30 ft., climb 20 ft.

Damage Immunities

necrotic, poison

Condition Immunities

charmed, paralyzed, poisoned

Senses

darkvision 60 ft.

Languages

-

Challenge

4

Living Nightmare

Creatures within 20 ft. of the nightmare bear that aren't undead must make a DC 14 Wisdom saving throw or begin to have horrible visions. The target is incapacitated; however, it can repeat the saving throw at the end of each of its turns. Once a target saves against this feature, they are immune to it for 24 hours.

Sunlight Sensitivity

While in sunlight, the nightmare bear has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Actions

Multiattack

The nightmare bear makes two attacks: one with its and one with its claws.

Bite

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 4 (1d8) necrotic damage.

Claws

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage plus 4 (1d8) necrotic damage.