15 (natural armor)
85 (9d10 + 36)
30 ft., climb 20 ft.
necrotic, poison
charmed, paralyzed, poisoned
darkvision 60 ft.
-
4
Creatures within 20 ft. of the nightmare bear that aren't undead must make a DC 14 Wisdom saving throw or begin to have horrible visions. The target is incapacitated; however, it can repeat the saving throw at the end of each of its turns. Once a target saves against this feature, they are immune to it for 24 hours.
While in sunlight, the nightmare bear has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
The nightmare bear makes two attacks: one with its and one with its claws.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 4 (1d8) necrotic damage.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) slashing damage plus 4 (1d8) necrotic damage.