18 (natural armor)
45 (6d8+18)
walk 60 ft.
Dex +6
Acrobatics +8, Perception +2
bludgeoning, piercing, slashing from nonmagical attacks
exhaustion, frightened, petrified, poisoned
darkvision 60 ft.
understands one language known to its creator but can't speak
4
The nimblewright has advantage on saving throws against spells and other magical effects.
The nimblewright's weapon attacks are magical.
As long as it has at least 1 hit point remaining, the nimblewright regains 1 hit point when a mending spell is cast on it.
The nimblewright has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
The nimblewright makes three attacks: two with its rapier and one with its dagger.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d4 + 4) piercing damage. Or Ranged Weapon Attack: +6 to hit, range 20/60 ft., one target. Hit: 6 (1d4 + 4) piercing damage.