14 (half plate armor)
115 (10d10+60)
walk 30 ft.
Con +9, Wis +3
poison, psychic
charmed, exhaustion, frightened, paralyzed, petrified, poisoned
darkvision 60 ft.
Common, Giant
8
The cyclops has advantage on saving throws against spells and other magical effects.
The cyclops makes two slam attacks.
Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 23 (3d10 + 7) bludgeoning damage.