14
27 (5d6 + 10)
30 ft., swim 40 ft.
Perception +4, Stealth +6
darkvision 60 ft.
Common, Sylvan
2
The nixie can breathe air and water.
The nixie's innate spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). It can innately cast the following spells, requiring no components • At will: druidcraft • 2/Day: charm person, entangle, thorn whip
The nixie has advantage on Dexterity (Stealth) checks to hide in the forest.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage and if the target is Medium or smaller it is grappled (escape DC 11). A creature grappled underwater will begin to drown.