11
42 (5d10+15)
walk 60 ft.
-
1/2
The ostrich can jump horizontally up to 20 feet and vertically up to 10 feet, with or without a running start.
If a riderless ostrich jumps at least 10 feet and lands within 5 feet of a creature, it has advantage on attacks against that creature this turn.
The ostrich makes two kicking claw attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.