Nkosi War Ostrich

Large beast, Unaligned

Armor Class

11

Hit Points

42 (5d10+15)

Speed

walk 60 ft.

Languages

-

Challenge

1/2

Standing Leap

The ostrich can jump horizontally up to 20 feet and vertically up to 10 feet, with or without a running start.

Battle Leaper

If a riderless ostrich jumps at least 10 feet and lands within 5 feet of a creature, it has advantage on attacks against that creature this turn.

Actions

Multiattack

The ostrich makes two kicking claw attacks.

Claw

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) bludgeoning damage.