Nosferatu

Medium undead,

Armor Class

17 (natural armor)

Hit Points

85 (9d8 + 45)

Speed

walk 40 ft.

Saves

Dex +7, Con +8, Wis +6

Skills

Perception +6, Stealth +10

Damage Resistances

necrotic

Condition Immunities

charmed, frightened

Senses

darkvision 120 ft.

Languages

the languages it knew in life

Challenge

8

Regeneration

The nosferatu regains 10 hit points at the start of each of its turns if it has at least 1 hit point and isn't in sunlight. If the nosferatu takes radiant damage, this trait doesn't function until the start of the nosferatu's next turn.

Spider Climb

The nosferatu can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Sunlight Hypersensitivity

The nosferatu takes 20 radiant damage when it starts its turn in sunlight. While in sunlight, it has disadvantage on attack rolls and ability checks.

Unusual Nature

The nosferatu doesn't require air.

Actions

Multiattack

The nosferatu makes two Claw attacks followed by one Bite attack. If both Claw attacks hit the same creature, the Bite attack is made with advantage.

Claw

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit:9 (1d8 + 5) slashing damage.

Bite

Melee Weapon Attack: +8 to hit, reach 5 ft., one creature. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage. If the target is missing any of its hit points, it instead takes 11 (2d10) necrotic damage. The target's hit point maximum is reduced by an amount equal to the necrotic damage taken, and the nosferatu regains hit points equal to that amount. The reduction lasts until the target finishes a long rest. The target dies if its hit point maximum is reduced to 0. A Humanoid slain in this way and then buried in the ground rises as a nosferatu after 1d10 days.

Blood Disgorge (Recharge 5-6)

The nosferatu vomits blood in a 15-foot cone. Each creature in that area must make a DC 16 Constitution saving throw. On a failed save, a creature takes 18 (4d8) necrotic damage, and it can't regain hit points for 1 minute. On a successful save, the creature takes half as much damage with no additional effects.