11 (leather armor)
32 (5d8+10)
walk 25 ft.
Intimidation +2
poison
darkvision 60 ft.
Common, Dwarvish
1/2
Noska has advantage on an attack roll against a creature if at least one of Noska's allies is within 5 feet of the creature and the ally isn't incapacitated.
Noska has advantage on saving throws against poison and resistance to poison damage.
Noska has disadvantage on Strength checks made to climb, due to his disability.
Noska makes two melee attacks.
Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Ranged Weapon Attack: +2 to hit, range 100/400 ft., one target. Hit: 5 (1d10) piercing damage.