13 (natural armor)
11 (2d8+2)
walk 20 ft.
Perception +1
acid, cold; bludgeoning, piercing, slashing from nonmagical attacks that aren't silvered
fire, poison
blinded, charmed, frightened, poisoned
blindsight 10 ft. (blind beyond this radius)
understands Infernal but can't speak
1/2
Any creature, other than a devil, that starts its turn within 20 feet of the nupperibo must make a DC 11 Constitution saving throw. A creature within the areas of two or more nupperibos makes the saving throw with disadvantage. On a failure, the creature takes 2 (1d4) piercing damage.
In the Nine Hells, the nupperibos can flawlessly track any creature that has taken damage from any nupperibo's Cloud of Vermin within the previous 24 hours.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.
13 (natural armor)
11 (2d8 + 2)
walk 20 ft.
Perception +1
acid, cold
fire, poison
blinded, charmed, frightened, poisoned
blindsight 20 ft. (blind beyond this radius)
understands Infernal but can't speak
1/2
+2
Any creature, other than a devil, that starts its turn within 20 feet of one or more nupperibos must succeed on a DC 11 Constitution saving throw or take 5 (2d4) acid damage. A creature within the areas of two or more nupperibos makes the saving throw with disadvantage.
In the Nine Hells, the nupperibo can flawlessly track any creature that has taken damage from any nupperibo's Cloud of Vermin within the previous 24 hours.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) piercing damage.