Nymph

Medium fey, chaotic neutral

Armor Class

14

Hit Points

40 (9d8)

Speed

30 ft., swim 20 ft.

Skills

Insight +7, Perception +7, Stealth +6

Condition Immunities

charmed

Senses

darkvision 60 ft.

Languages

Sylvan

Challenge

4

Amphibious

The nymph can breathe air and water.

Innate Spellcasting

The nymph's innate spellcasting ability is Charisma (spell save DC 14). The nymph can innately cast the following druid spells, requiring no components. • At will: detect magic, druidcraft, guidance, light • 2/Day: cure wounds, goodberry, lesser restoration • 1/Day: grasping vine, tree stride

Magic Resistance

The nymph has advantage on saving throws against spells and other magical effects.

Speak with Beasts and Plants.

The nymph can communicate with beasts and plants as if they shared a language.

Actions

Club

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2 (1d4) bludgeoning damage.

Blinding Beauty

If a humanoid starts its turn within 30 feet of the nymph and can see it, she can force the creature to make a DC 15 Constitution saving throw. On a failed save, the creature is magically blinded. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. A humanoid that isn't surprised can avert their eyes.