14 (natural armor)
27 (5d8+5)
walk 40 ft.
1
If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
The ram has advantage on saving throws against spells and other magical effects.
The ram has advantage on Strength and Dexterity saving throws against effects that would knock it prone.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage plus 3 (1d6) force damage.