Nyx-Fleece Ram

Medium monstrosity, Unaligned

Armor Class

14 (natural armor)

Hit Points

27 (5d8+5)

Speed

walk 40 ft.

Challenge

1

Charge

If the ram moves at least 20 feet straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 5 (2d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Magic Resistance

The ram has advantage on saving throws against spells and other magical effects.

Sure-Footed

The ram has advantage on Strength and Dexterity saving throws against effects that would knock it prone.

Actions

Ram

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) bludgeoning damage plus 3 (1d6) force damage.