17 (+2 leather armor)
150 (20d10 + 40)
30 ft.
Cha +10, Dex +9, Wis +11
Perception +11, Stealth +9
darkvision 60 ft.
Sylvan, Elvish
16
The oak lord's innate spellcasting ability is Wisdom (spell save DC 18). The oak lord can innately cast the following druid spells, requiring no components. • At will: druidcraft, guidance, thorn whip • 3/Day: animal friendship, animal messenger, dispel magic, hold person, spike growth, tree stride • 1/Day: blight, commune with nature, conjure woodland beings, freedom of movement, grasping vine, heal, heroes feast, polymorph, sunbeam, wall of thorns
The oak lord has advantage on saving throws against spells and other magical effects.
The oak lord's attacks are magical.
Using a bonus action, the oak lord can shapechange into a centaur or back to his true form. All his equipment is transformed as well.
The oak lord can communicate with beasts and plants as if they shared a language.
The oak lord makes three attacks with his greatsword in humanoid form or three attacks with his hooves in centaur form.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 19 (4d6 + 5) slashing damage.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage.
The oak lord can summon 1d4 centaurs. They appear in unoccupied spaces within 60 feet of him.