15 (studded leather armor)
32 (5d8+10)
walk 30 ft.
Nature +4, Perception +3, Performance +2, Stealth +5, Survival +3
Common
2
Oak has advantage on saving throws against being charmed, and magic can't put him to sleep.
Oak has advantage on Wisdom (Perception) checks that rely on hearing or sight.
Oak makes three attacks with his hooked daggers or his hand crossbow.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.