Oakheart

Huge Plant, Chaotic Good

Armor Class

16 (natural armor)

Hit Points

69 (6d12 + 30)

Speed

walk 30 ft.

Damage Resistances

Bludgeoning, Fire, Piercing

Languages

Birdfolk, Druidic, Ignan, Sylvan

Challenge

8

Proficiency Bonus

+3

False Appearance (Treant)

While Oakheart remains motionless, he appears as a great oak with charred bark that smolders in places and flames in place of leaves.

Siege Monster

The Oakheart deals double damage to objects and structures.

Actions

Multiattack

Oakheart makes two slam attacks.

Slam

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 5) fire damage.

Rock

Ranged Weapon Attack: +8 to hit, range 60/180 ft., one target. Hit: 28 (4d10 + 5) bludgeoning damage.

Animate Trees (1/Day)

Oakheart magically animates one or two trees he can see within 60 feet of him. These trees have the same statistics as Oakheart, except they have Intelligence and Charisma scores of 1, they can't speak, and they have only the Slam action option. An animated tree acts as an ally of Oakheart. The tree remains animate for 1 day or until it dies; until Oakheart dies or is more than 120 feet from the tree; or until Oakheart takes a bonus action to turn him back into an inanimate tree. The tree then takes root if possible.