13
18 (4d4+8)
walk 20 ft.
Int +4, Cha +2
blinded, charmed, deafened, exhaustion, prone
blindsight 60 ft. (blind beyond this distance)
1/4
The oblex can move through a space as narrow as 1 inch wide without squeezing.
If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage plus 2 (1d4) psychic damage.