Oblex Spawn (MPMM)

Tiny ooze, typically lawful evil

Armor Class

13

Hit Points

18 (4d4 + 8)

Speed

walk 20 ft.

Saves

Int +4, Cha +2

Condition Immunities

blinded, charmed, deafened, exhaustion, prone

Senses

blindsight 60 ft. (blind beyond this radius)

Languages

Challenge

1/4

Proficiency Bonus

+2

Amorphous

The oblex can move through a space as narrow as 1 inch wide without squeezing.

Aversion to Fire

If the oblex takes fire damage, it has disadvantage on attack rolls and ability checks until the end of its next turn.

Unusual Nature

The oblex doesn't require sleep.

Actions

Pseudopod

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 5 (1 d4 + 3) bludgeoning damage plus 2 (1 d4) psychic damage.