13 (natural armor)
127 (15d10 + 45)
0 ft., fly 60 ft.(hover)
wis +6, cha +8, int +6
investigation +6, perception +10
blinded, prone
truesight 60 ft.
Deep Speech, telepathy 120 ft.
9
+4
The oculorb has advantage on saving throws against spells and other magical effects.
The oculorb has advantage on initiative rolls and can't be surprised.
The oculorb makes two Dreadful Contact attacks or four Eye Beam attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) psychic damage, or 25 (6d6 + 4) psychic damage if the target has the frightened condition.
Ranged Spell Attack: +8 to hit, range 120 ft., one creature. Hit: 14 (3d6 + 4) psychic damage.
The oculorb releases a wave of negative emotions, choosing one of the following options:
The oculorb weeps, releasing a wave of crushing despair. Each creature within 30 feet of the oculorb must make a DC 16 Constitution saving throw. On a failed save, a creature's speed is reduced to 0 feet until the end of the oculorb's next turn, and if the creature was concentration, its concentration is broken.
The oculorb's eyes unleash furious scarlet energy in a 60-foot cone. Each creature in that area must make a DC 16 Wisdom saving throw. On a failed save, a creature takes 33 (6d10) necrotic damage and has the frightened condition for 1 minute. On a successful save, a creature takes half as much damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a successful save.