Oddlewin

Small fey (goblinoid), chaotic neutral

Armor Class

13 (leather armor)

Hit Points

21 (6d6)

Speed

30 ft.

Skills

performance +4, stealth +6

Condition Immunities

charmed

Senses

darkvision 60 ft.

Languages

Common, Goblin, Sylvan

Challenge

2

Proficiency Bonus

+2

Fortune Teller

Oddlewin can cast the Augury spell as a ritual, using cards as the material component.

Nilbogism

Any creature that attempts to damage Oddlewin must first succeed on a DC 12 Charisma saving throw or have the charmed condition until the end of the creature's next turn. The creature must use its action praising Oddlewin. Oddlewin can't regain hit points, including through magical healing, except through his Reversal of Fortune reaction.

Actions

Fool's Scepter

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Cloud of Cards

Oddlewin conjures magical cards that slash at the air in a 5-foot cube within 60 feet of Oddlewin until the start of Oddlewin's next turn. A creature that starts its turn in the cube or that enters that area for the first time on a turn takes 10 (4d4) slashing damage.

Spellcasting

Oddlewin casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 12): • At will: Mage Hand, Tasha's Hideous Laughter

Nimble Escape (Bonus Action)

Oddlewin takes the Disengage or Hide action.