12 (15 with mage armor)
49 (9d8 + 9)
walk 30 ft.
int +7, wis +3
Arcana +7, Deception +5, Medicine +3
Birdfolk, any two other languages, can also understand Auran but can't speak it
6
+3
Odwald is a 9th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 15, +7 to hit with spell attacks). Odwald has the following wizard spells prepared: • Cantrips (at will): chill touch, light, mage hand, prestidigitation • 1st level (4 slots): disguise self, false life†, mage armor, magic missile • 2nd level (3 slots): misty step, ray of enfeeblement†, suggestion • 3rd level (3 slots): animate dead†, counterspell, fear • 4th level (3 slots): blight†, greater invisibility • 5th level (1 slots): dominate person †necromancy spell of 1st level or higher
When falling at least 10 feet, Odwald can spend a reaction to fly up to his speed in one direction as he descends. Odwald lands in an unoccupied space at the end of his movement, and takes no falling damage. Odwald cannot glide while carrying heavy objects, heavy weapons, or shields (though he can drop any held items as part of his reaction).
Odwald has advantage on Strength (Athletics) checks made to climb any surface his talons could reasonably grip.
Odwald has advantage on all Charisma checks used to convince someone of his knowledge of subject matter pertaining to the Arcana skill.
Once per turn, when Odwald kills one or more creatures with a spell of 1st level or higher, he can regain hit points equal to twice the level of the spell, or three times the level if it is a necromancy spell.
Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 2 (1d6 - 1) bludgeoning damage, or 3 (1d8 - 1) bludgeoning damage if wielded with both hands.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) slashing damage.