11
127 (15d10 + 45)
30 ft.
Con +6, Cha +7
Deception +7, Intimidation +7, Persuasion +7
darkvision 60 ft.
Common (but can barely read it)
8
As a bonus action, the ogre can move up to its speed toward a hostile creature that it can see.
The ogre makes Charisma (Persuasion) checks with advantage if the target has an Intelligence of 8 or lower.
The ogre makes Charisma (Intimidation) checks with advantage.
The ogre finds it almost impossible to tell the truth.
He seems incapable of speaking without cursing. The ogre speaks a rudimentary form of Common and often slurs his words.
The ogre has unusually small hands for an ogre and makes any Dexterity check that relies on his hands with disadvantage.
The ogre makes two melee attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.
The ogre incites hatred within 60 ft. by yelling and screaming at everyone. Any creature in this area must make a successful DC 16 Wisdom saving throw or attack the nearest target for 1 minute. Creatures can repeat their saving throw at the end of each of their turns. If a creature succeeds on their saving throw, they are immune to this feature for the next 24 hours.