Ogre Baron

Large giant, chaotic evil

Armor Class

11

Hit Points

127 (15d10 + 45)

Speed

30 ft.

Saves

Con +6, Cha +7

Skills

Deception +7, Intimidation +7, Persuasion +7

Senses

darkvision 60 ft.

Languages

Common (but can barely read it)

Challenge

8

Aggressive

As a bonus action, the ogre can move up to its speed toward a hostile creature that it can see.

Boast

The ogre makes Charisma (Persuasion) checks with advantage if the target has an Intelligence of 8 or lower.

Bully

The ogre makes Charisma (Intimidation) checks with advantage.

Compulsive Liar

The ogre finds it almost impossible to tell the truth.

Foul Mouthed

He seems incapable of speaking without cursing. The ogre speaks a rudimentary form of Common and often slurs his words.

Small Hands

The ogre has unusually small hands for an ogre and makes any Dexterity check that relies on his hands with disadvantage.

Actions

Multiattack

The ogre makes two melee attacks.

Large Cane

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Incite Hatred (2/Day)

The ogre incites hatred within 60 ft. by yelling and screaming at everyone. Any creature in this area must make a successful DC 16 Wisdom saving throw or attack the nearest target for 1 minute. Creatures can repeat their saving throw at the end of each of their turns. If a creature succeeds on their saving throw, they are immune to this feature for the next 24 hours.