Ogre Battering Ram

Large giant, Chaotic Evil

Armor Class

14 (ring mail)

Hit Points

59 (7d10+21)

Speed

walk 40 ft.

Senses

darkvision 60 ft.

Languages

Common, Giant

Challenge

4

Siege Monster

The ogre deals double damage to objects and structures.

Actions

Bash

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage, and the ogre can push the target 5 feet away if the target is Huge or smaller.

Block the Path

Until the start of the ogre's next turn, attack rolls against the ogre have disadvantage, it has advantage on the attack roll it makes for an opportunity attack, and that attack deals an extra 16 (3d10) bludgeoning damage on a hit. Also, each enemy that tries to move out of the ogre's reach without teleporting must succeed on a DC 14 Strength saving throw or have its speed reduced to 0 until the start of the ogre's next turn.

Ogre Battering Ram

Large giant, typically chaotic evil

Armor Class

11 (hide armor)

Hit Points

76 (9d10 + 27)

Speed

walk 40 ft.

Senses

darkvision 60 ft.

Languages

Common, Giant

Challenge

4

Proficiency Bonus

+2

Siege Monster

The ogre deals double damage to objects and structures.

Actions

Multiattack

The ogre makes two Bash attacks.

Bash

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) bludgeoning damage, and the ogre can push the target 5 feet away if the target is Huge or smaller.