Ogre King

Large giant, chaotic evil

Armor Class

19 (makeshift armor and door shield)

Hit Points

126 (12d10 + 60)

Speed

40 ft.

Saves

Cha +13, Dex +13, Int +13

Skills

Intimidation +4, Perception +5

Senses

darkvision 60 ft.

Languages

Giant, Common, Sylvan

Challenge

8

Aggressive

As a bonus action, the ogre king can move up to its speed toward a hostile creature that it can see.

Brute

A melee weapon deals one extra die of its damage when the ogre king hits with it (included in the attack).

Actions

Multiattack

The ogre king makes three attacks with his mace or two with his shield.

Mace of Chaos

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage. Target must make a successful DC 16 Wisdom saving throw or become frightened for 1 minute.

Shield Smash

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and the target must make a DC 16 Strength saving throw or be knocked prone.