19 (makeshift armor and door shield)
126 (12d10 + 60)
40 ft.
Cha +13, Dex +13, Int +13
Intimidation +4, Perception +5
darkvision 60 ft.
Giant, Common, Sylvan
8
As a bonus action, the ogre king can move up to its speed toward a hostile creature that it can see.
A melee weapon deals one extra die of its damage when the ogre king hits with it (included in the attack).
The ogre king makes three attacks with his mace or two with his shield.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (3d6 + 5) bludgeoning damage. Target must make a successful DC 16 Wisdom saving throw or become frightened for 1 minute.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) bludgeoning damage and the target must make a DC 16 Strength saving throw or be knocked prone.