Ogre Mage

Large giant, chaotic evil

Armor Class

10 (15 with mage armor)

Hit Points

51 (6d10 + 18)

Speed

40 ft.

Skills

Arcana +6

Senses

darkvision 60 ft.

Languages

Giant, Common, Sylvan

Challenge

5

Innate Spellcasting

The ogre mage's innate spellcasting ability is Intelligence (spell save DC 15, +6 to hit with spell attacks). The ogre mage can innately cast the following sorcerer spells, requiring no components. • At will: blade ward, prestidigitation • 2/Day: burning hands, mage armor, thunderwave, witch bolt • 1/Day: cloud of daggers, fireball, lightning bolt, scorching ray

Actions

Multiattack

The ogre mage makes two attacks with his staff.

Staff

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage