10 (15 with mage armor)
51 (6d10 + 18)
40 ft.
Arcana +6
darkvision 60 ft.
Giant, Common, Sylvan
5
The ogre mage's innate spellcasting ability is Intelligence (spell save DC 15, +6 to hit with spell attacks). The ogre mage can innately cast the following sorcerer spells, requiring no components. • At will: blade ward, prestidigitation • 2/Day: burning hands, mage armor, thunderwave, witch bolt • 1/Day: cloud of daggers, fireball, lightning bolt, scorching ray
The ogre mage makes two attacks with his staff.
Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage