Ogre Zombie

Large undead, Neutral Evil

Armor Class

8

Hit Points

85 (9d10+36)

Speed

walk 30 ft.

Saves

Wis +0

Damage Immunities

poison

Condition Immunities

poisoned

Senses

darkvision 60 ft.

Languages

understands Common and Giant but can't speak

Challenge

2

Undead Fortitude

If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Morningstar

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.