Omin Dran

Medium humanoid (half-elf), Lawful Neutral

Armor Class

18 (plate armor)

Hit Points

65 (10d8+20)

Speed

walk 30 ft.

Saves

Wis +7, Cha +4

Skills

Deception +4, Insight +7, Intimidation +4, Medicine +7, Perception +7, Persuasion +4

Senses

darkvision 60 ft.

Languages

Common, Dwarvish, Elvish, Goblin

Challenge

5

Divine Strike

Once on each of his turns when he hits a creature with a weapon attack, Omin can cause the attack to deal an extra 4 (1d8) damage of the same type dealt by the weapon.

Fey Ancestry

Omin has advantage on saving throws against being charmed, and magic can't put him to sleep.

Spellcasting

Omin is a 9th-level spellcaster. His spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). He has the following cleric spells prepared: • Cantrips (at will): guidance, sacred flame, spare the dying, thaumaturgy • 1st level (4 slots): bless, command, divine favor, shield of faith • 2nd level (3 slots): enhance ability, hold person, magic weapon, silence, spiritual weapon • 3rd level (3 slots): beacon of hope, crusader's mantle, dispel magic, mass healing word, spirit guardians • 4th level (3 slots): death ward, freedom of movement, locate creature, stoneskin • 5th level (1 slots): dispel evil and good, flame strike, hold monster, greater restoration, legend lore

Actions

Multiattack

Omin makes two attacks with his maul.

Maul

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage.