Oni

Large giant, Lawful Evil

Armor Class

16 (chain mail)

Hit Points

110 (13d10+39)

Speed

walk 30 ft., fly 30 ft.

Saves

Dex +3, Con +6, Wis +4, Cha +5

Skills

Arcana +5, Deception +8, Perception +4

Senses

darkvision 60 ft.

Languages

Common, Giant

Challenge

7

Magic Weapons

The oni's weapon attacks are magical.

Regeneration

The oni regains 10 hit points at the start of its turn if it has at least 1 hit point.

Innate Spellcasting

The oni's innate spellcasting ability is Charisma (spell save DC 13). The oni can innately cast the following spells, requiring no material components: • At will: darkness, invisibility • 1/Day each: charm person, cone of cold, gaseous form, sleep

Actions

Multiattack

The oni makes two attacks, either with its claws or its glaive.

Claw (Oni Form Only)

Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Glaive

Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) slashing damage, or 9 (1d10 + 4) slashing damage in Small or Medium form.

Change Shape

The oni magically polymorphs into a Small or Medium humanoid, into a Large giant, or back into its true form. Other than its size, its statistics are the same in each form. The only equipment that is transformed is its glaive, which shrinks so that it can be wielded in humanoid form. If the oni dies, it reverts to its true form, and its glaive reverts to its normal size.