12
2 (1d4)
walk 400 ft., climb 200 ft.
Perception +3, Stealth +4
0
The cat has advantage on Wisdom (Perception) checks that rely on smell.
Any damage Onyx would take is reduced to 0. She has advantage on ability checks and saving throws.
Onyx cannot be overcome or killed by combat. Any weapon attack against her that hits AC 12 makes contact but deals no lasting damage. However, if the attack would deal 10 or more damage, Onyx has disadvantage on attack rolls until the end of her next turn. If Onyx would take 10 or more damage from spells or other effects, it yields the same result. Spells that impose conditions function normally against Onyx, but those conditions end automatically at the end of the cat's next turn.
Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 11 (2d10) slashing damage.