19 (natural armor)
200 (16d10+112)
walk 50 ft., fly 120 ft.
Int +11, Wis +12, Cha +13
Insight +12, Perception +12
radiant; bludgeoning, piercing, slashing from nonmagical weapons
necrotic, poison
charmed, exhaustion, frightened, poisoned
truesight 120 ft.
All, telepathy 120 ft.
16
The ophanim knows if it hears a lie.
The ophanim has advantage on saving throws against spells and other magical effects.
rue resurrection
The ophanim's innate spellcasting ability is Charisma (spell save DC 21). It can innately cast the following spells, requiring no material components: • At will: bless, detect evil and good, invisibility (self only), scrying, thaumaturgy • 3/Day each: dispel evil and good, earthquake, holy aura • 1/Day each: commune, forbiddance
The ophanim makes four Light of Judgment attacks.
Ranged Spell Attack: +13 to hit, range 80/320 ft., one target. Hit: 18 (4d8) radiant damage.
The ophanim emits a burst of holy fire. Each creature within 30 feet of the ophanim must make a DC 19 Dexterity saving throw, taking 63 (18d6) radiant damage on a failed save, or half as much damage on a successful one. A humanoid reduced to 0 hp by this damage dies, leaving only a pile of fine ash.