13 (hide armor)
15 (2d8+6)
walk 30 ft.
Intimidation +2
darkvision 60 ft.
Common, Orc
1/2
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 6 (1d6 + 3) piercing damage.