Orc, Bat Rider

Medium humanoid (orc), chaotic evil

Armor Class

14 (hide armor)

Hit Points

30 (4d8 + 12)

Speed

30 ft.

Skills

Animal Handling +2, Athletics +5, Intimidation +2

Senses

darkvision 60 ft.

Languages

Common, Orc

Challenge

2

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. It can't use this ability while mounted.

Born to Fly

The orc has advantage on saving throws to avoid falling off its giant bat mount.

Flyby

The orc doesn't provoke opportunity attacks when it flies on its mount out of an enemy's reach.

Actions

Multiattack

The orc makes two attacks.

Longsword

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.

Longbow

Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 2 (1d4) poison damage.

Bat Outta Hell Yell (1/Day)

While riding a giant bat, the orc can call out a cry in unison with the mount. this rallying cry gives both rider and mount +2 to their attack rolls and saving throws until the end of their next turn.