14 (hide armor)
30 (4d8 + 12)
30 ft.
Animal Handling +2, Athletics +5, Intimidation +2
darkvision 60 ft.
Common, Orc
2
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see. It can't use this ability while mounted.
The orc has advantage on saving throws to avoid falling off its giant bat mount.
The orc doesn't provoke opportunity attacks when it flies on its mount out of an enemy's reach.
The orc makes two attacks.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) slashing damage.
Ranged Weapon Attack: +5 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 2) piercing damage plus 2 (1d4) poison damage.
While riding a giant bat, the orc can call out a cry in unison with the mount. this rallying cry gives both rider and mount +2 to their attack rolls and saving throws until the end of their next turn.