Orc, King

Medium humanoid (orc), chaotic evil

Armor Class

18 (natural armor)

Hit Points

114 (12d8 + 60)

Speed

30 ft.

Skills

Intimidation +6, Perception +5, Persuasion +6

Senses

darkvision 60 ft.

Languages

Common, Orc

Challenge

5

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Hardened Hide

The orc's tough skin is as thick as plate armor.

Wounded Fury

While it has less than half its hit points, the orc has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.

Actions

Multiattack

The orc makes two attacks.

Greatsword

Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.

Rally the Horde (2/Day)

The orc has the ability to rally his horde of orcs. Twice a day the king can call out to those orcs within 120 feet of him. These minionsgain +2 to their attack rolls and saving throws for 1 minute.