18 (natural armor)
114 (12d8 + 60)
30 ft.
Intimidation +6, Perception +5, Persuasion +6
darkvision 60 ft.
Common, Orc
5
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
The orc's tough skin is as thick as plate armor.
While it has less than half its hit points, the orc has advantage on attack rolls. In addition, it deals an extra 7 (2d6) damage to any target it hits with a melee attack.
The orc makes two attacks.
Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) slashing damage.
The orc has the ability to rally his horde of orcs. Twice a day the king can call out to those orcs within 120 feet of him. These minionsgain +2 to their attack rolls and saving throws for 1 minute.