13 (hide armor)
37 (5d8 + 15)
30 ft.
Insight +5, Intimidation +3, Medicine +5, Perception +5
darkvision 60 ft.
Common, Orc
2
Given one day and the right ingredients, the orc can brew the following potions: potion of climbing, potion of healing, or a potion of poison.
The orc's innate spellcasting ability is Charisma (spell save DC 13, +5 with spell attacks). The orc can innately cast the following spells, requiring no components. • At will: detect evil and good, poison spray • 2/Day: detect magic, entangle • 1/Day: flame blade, hold person, silence
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage plus 2 (1d4) fire damage.