Orc Berserker

Medium humanoid (orc), chaotic evil

Armor Class

14

Hit Points

30 (4d8+12)

Speed

30 ft.

Skills

Athletics +5, Intimidation +2

Senses

darkvision 60 ft.

Languages

Common, Orc

Challenge

1

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Reckless

At the start of its turn, the orc can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Unarmored Defens

While the orc is wearing no armor, its AC includes its Consitution modifier.

Actions

Greataxe

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1dl2+3) slashing damage.