16 (ring mail, shield)
45 (6d8+18)
walk 30 ft.
Intimidation +3, Religion +1
darkvision 60 ft.
Common, Orc
2
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
The orc deals an extra 4 (1d8) damage when it hits with a weapon attack (included in the attacks).
The orc is a 3rd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The orc has the following cleric spells prepared: • Cantrips (at will): guidance, resistance, thaumaturgy • 1st level (4 slots): bless, command • 2nd level (2 slots): augury, spiritual weapon (spear)
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 11 (1d6 + 3 plus 1d8) piercing damage, or 12 (2d8 + 3) piercing damage if used with two hands to make a melee attack.