16 (chain mail)
60 (Sd8+24)
30 ft.
Intimidation +4, Religion +1
darkvision 60 ft.
Common, Orc
3
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see
The orc deals an extra 4 (1d8) necrotic damage when it hits with a weapon attack (included in the attack).
The orc is a 5th-ievel spellcaster. Its spellcasting ability is Wisdom (save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared: • Cantrips (at will): resistance, spare the dying, thaumaturgy • 1st level (4 slots): bane, inflict wounds • 2nd level (3 slots): blindness/deafness, silence • 3rd level (2 slots): animate dead, spirit guardians
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage plus 4(1d8) necrotic damage.
The ore can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ore regains spent legendary actions at the start of its turn.
The orc chooses one undead creature it controls. That creature can immediately use its reaction to make one weapon attack.
Up to six undead creatures that the orc can see within 60 feet of it regain 4 (1d4+2) hit points.