Orc Hand of Gruumsh

Medium humanoid (orc), chaotic evil

Armor Class

16 (chain mail)

Hit Points

60 (Sd8+24)

Speed

30 ft.

Skills

Intimidation +4, Religion +1

Senses

darkvision 60 ft.

Languages

Common, Orc

Challenge

3

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see

Gruumsh's Pain

The orc deals an extra 4 (1d8) necrotic damage when it hits with a weapon attack (included in the attack).

Spellcasting

The orc is a 5th-ievel spellcaster. Its spellcasting ability is Wisdom (save DC 12, +4 to hit with spell attacks). The orc has the following cleric spells prepared: • Cantrips (at will): resistance, spare the dying, thaumaturgy • 1st level (4 slots): bane, inflict wounds • 2nd level (3 slots): blindness/deafness, silence • 3rd level (2 slots): animate dead, spirit guardians

Actions

Morningstar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) piercing damage plus 4(1d8) necrotic damage.

Legendary actions

Legendary Actions

The ore can take 2 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The ore regains spent legendary actions at the start of its turn.

Command Undead

The orc chooses one undead creature it controls. That creature can immediately use its reaction to make one weapon attack.

Mend Bones (Costs 2 actions)

Up to six undead creatures that the orc can see within 60 feet of it regain 4 (1d4+2) hit points.