12 (hide armor)
30 (4d8+12)
walk 30 ft.
Arcana +2, Intimidation +1, Medicine +4, Religion +2
darkvision 60 ft.
understands Common and Orc but can't speak
2
As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.
The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared: • Cantrips (at will): guidance, mending, resistance, thaumaturgy • 1st level (4 slots): bane, detect magic, inflict wounds, protection from evil and good • 2nd level (3 slots): blindness/deafness, silence
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.