Orc Hand of Yurtrus

Medium humanoid (orc), Chaotic Evil

Armor Class

12 (hide armor)

Hit Points

30 (4d8+12)

Speed

walk 30 ft.

Skills

Arcana +2, Intimidation +1, Medicine +4, Religion +2

Senses

darkvision 60 ft.

Languages

understands Common and Orc but can't speak

Challenge

2

Aggressive

As a bonus action, the orc can move up to its speed toward a hostile creature that it can see.

Spellcasting

The orc is a 4th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). It requires no verbal components to cast its spells. The orc has the following cleric spells prepared: • Cantrips (at will): guidance, mending, resistance, thaumaturgy • 1st level (4 slots): bane, detect magic, inflict wounds, protection from evil and good • 2nd level (3 slots): blindness/deafness, silence

Actions

Touch of the White Hand

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 9 (2d8) necrotic damage.