Orc Red Fang of Shargaas

Medium humanoid (orc), Chaotic Evil

Armor Class

15 (studded leather armor)

Hit Points

52 (8d8+16)

Speed

walk 30 ft.

Skills

Intimidation +1, Perception +2, Stealth +5

Senses

darkvision 60 ft.

Languages

Common, Orc

Challenge

3

Cunning Action

On each of its turns, the orc can use a bonus action to take the Dash, Disengage, or Hide action.

Hand of Shargaas

The orc deals 2 extra dice of damage when it hits a target with a weapon attack (included in its attacks).

Shargaas's Sight

Magical darkness doesn't impede the orc's darkvision.

Slayer

In the first round of a combat, the orc has advantage on attack rolls against any creature that hasn't taken a turn yet. If the orc hits a creature that round who was surprised, the hit is automatically a critical hit.

Actions

Multiattack

The orc makes two scimitar or dart attacks.

Scimitar

Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 13 (3d6 + 3) slashing damage.

Dart

Ranged Weapon Attack: +5 to hit, range 20/60 ft., one target. Hit: 10 (3d4 + 3) piercing damage.

Veil of Shargaas (Recharges after a Short or Long Rest)

The orc casts darkness without any components. Wisdom is its spellcasting ability.