17 (natural armor)
172 (15d12 + 75)
40 ft., fly 80 ft., burrow 20 ft.
wis +6, con +10
stealth +11, perception +11
cold
darkvision 240 ft.
Draconic
13
+5
If Orinix fails a saving throw, it can choose to succeed instead.
Orinix can burrow through solid rock at half its burrowing speed and leaves a 15-foot-diameter tunnel in its wake.
Orinix doesn't require air.
Orinix makes one Bite attack and two Claw attacks.
Melee Weapon Attack: +11 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) piercing damage plus 3 (1d6) cold damage.
Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage.
Melee Weapon Attack: +11 to hit, reach 15 ft., one target. Hit: 13 (2d6 + 6) bludgeoning damage.
Orinix exhales a blast of frost in a 60-foot cone. Each creature in the cone must make a DC 18 Constitution saving throw. On a failed save, the creature takes 36 (8d8) cold damage, and its speed is reduced to 0 until the end of its next turn. On a successful save, the creature takes half as much damage, and its speed isn't reduced.
Orinix becomes partially incorporeal for as long as it maintains concentration on the effect (as if concentration on a spell). While partially incorporeal, Orinix has resistance to bludgeoning, piercing, and slashing damage.
Orinix can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Orinix regains spent legendary actions at the start of its turn.
Orinix makes one Tail attack.
Magical ice covers the ground in a 20-foot radius centered on a point Orinix can see within 120 feet of itself. The ice, which is difficult terrain for all creatures except lunar dragons, lasts for 10 minutes or until Orinix uses this legendary action again.