18 (+2 studded leather)
85 (10d8 + 40)
35 ft.
Athletics +7, Investigation +6, Perception +6, Stealth +7, Survival +6
darkvision 60 ft.
Common, Sylvan
6
Orion has advantage on saving throws against being frightened.
On each of his turns, Orion can use a bonus action to take the Dash, Disengage, or Hide action.
Moving through nonmagical difficult terrain costs him no extra movement. He can also pass through nonmagical plants without being slowed down by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, he has advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the entangle spell.
Orion has advantage on saving throws against spells and other magical effects.
Orion makes two melee attacks.
Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) slashing damage.
Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 10 (1d8 + 6) piercing damage.