Orion

Medium fey, lawful evil

Armor Class

18 (+2 studded leather)

Hit Points

85 (10d8 + 40)

Speed

35 ft.

Skills

Athletics +7, Investigation +6, Perception +6, Stealth +7, Survival +6

Senses

darkvision 60 ft.

Languages

Common, Sylvan

Challenge

6

Brave

Orion has advantage on saving throws against being frightened.

Cunning Action

On each of his turns, Orion can use a bonus action to take the Dash, Disengage, or Hide action.

Land's Stride

Moving through nonmagical difficult terrain costs him no extra movement. He can also pass through nonmagical plants without being slowed down by them and without taking damage from them if they have thorns, spines, or a similar hazard. In addition, he has advantage on saving throws against plants that are magically created or manipulated to impede movement, such as those created by the entangle spell.

Magic Resistance

Orion has advantage on saving throws against spells and other magical effects.

Actions

Multiattack

Orion makes two melee attacks.

+2 Longsword

Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) slashing damage.

+2 Longbow

Ranged Weapon Attack: +9 to hit, range 150/600 ft., one target. Hit: 10 (1d8 + 6) piercing damage.