Orok

Small humanoid (kobold), Lawful Evil

Armor Class

12

Hit Points

5 (2d6-2)

Speed

walk 30 ft.

Senses

darkvision 60 ft.

Languages

Common, Draconic

Challenge

1/8

Pack Tactics

Orok has advantage on an attack roll against a creature if at least one of Orok's allies is within 5 feet of the creature and the ally isn't incapacitated.

Actions

Dagger

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Sling

Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 4 (1d4 + 2) bludgeoning damage.