Ott Steeltoes

Medium humanoid (dwarf), Chaotic Evil

Armor Class

12 (leather armor)

Hit Points

9 (2d8)

Speed

walk 25 ft.

Skills

Deception +2, Religion +0

Damage Resistances

poison

Senses

darkvision 60 ft.

Languages

Common, Dwarvish

Challenge

1/8

Dwarven Resilience

Ott has advantage on saving throws against poison and resistance to poison damage.

Dark Devotion

The cultist has advantage on saving throws against being charmed or frightened.

Actions

Scimitar

Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.