12 (leather armor)
9 (2d8)
walk 25 ft.
Deception +2, Religion +0
poison
darkvision 60 ft.
Common, Dwarvish
1/8
Ott has advantage on saving throws against poison and resistance to poison damage.
The cultist has advantage on saving throws against being charmed or frightened.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) slashing damage.