11 (natural armor)
26 (4d8+8)
walk 20 ft.
Deception +2, Perception +2, Stealth +3
Common
1/4
The mongrelfolk's long jump is up to 20 feet and its high jump up to 10 feet, with or without a running start.
Otto can mimic any sounds it has heard, including voices. A creature that hears the sounds can tell they are imitations with a successful DC 12 Wisdom (Insight) check.
Otto makes two attacks: one with its bite and one with its claw or dagger.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) slashing damage.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 3 (1d4 + 1) piercing damage.