13 (natural armor, shield)
18 (4d8)
walk 30 ft., swim 30 ft.
Perception +4
darkvision 120 ft.
Undercommon
1/4
Ougalop can breathe air and water.
Ougalop can sense the presence of any creature within 30 feet of it that is invisible or on the Ethereal Plane. It can pinpoint such a creature that is moving.
Ougalop has advantage on ability checks and saving throws made to escape a grapple.
While in sunlight, Ougalop has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) piercing damage.
Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Ranged Weapon Attack: +3 to hit, range 5/15 ft., one Large or smaller creature. The target is restrained. A creature can use its action to make a DC 10 Strength check to free itself or another creature in a net, ending the effect on a success. Dealing 5 slashing damage to the net (AC 10) frees the target without harming it and destroys the net.