13 (natural armor)
15 (2d10 + 4)
40 ft.
cold
darkvision 60 ft.
-
1/4
If the ozlog moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 3 (1d6) bludgeoning damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
The ozlog has advantage on an attack roll against a creature if at least one of the ozlog's allies is within 5 feet of the creature and the ally isn't incapacitated.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.