Pain Devil (excruciarch)

Medium fiend (devil), lawful evil

Armor Class

16 (natural armor)

Hit Points

171 (18d8 + 90)

Speed

30 ft.

Saves

Str +8, Con +9

Skills

Deception +5, Insight +4, Intimidation +5, Perception +4

Damage Resistances

cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered

Damage Immunities

fire, poison

Condition Immunities

poisoned

Senses

darkvision 120 ft.

Languages

Celestial, Common, Infernal, telepathy 120 ft.

Challenge

12

Proficiency Bonus

+4

Aura of Torment

Any creature hostile to the excruciarch that starts its turn within 20 feet of the excruciarch takes 10 (4d4) slashing damage, unless the excruciarch is incapacitated.

Devil's Sight

Magical darkness doesn't impede the excruciarch's darkvision.

Magic Resistance

The excruciarch has advantage on saving throws against spells and other magical effects.

Sadism

The excruciarch gains a +1 bonus to attack and damage rolls for each creature it damaged on its previous turn.

Actions

Multiattack

The excruciarch makes two Scourge attacks. It can replace one of the attacks with Storm of Steel (if available).

Scourge

Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage plus 13 (2d8 + 4) slashing damage.

Storm of Steel (Recharge 4-6)

The excruciarch swings its scourge wildly around itself. All creatures within 15 feet of the excruciarch must make a DC 16 Dexterity saving throw. Targets take 31 (6d8 + 4) slashing damage on a failed save, or half as much damage on a successful one.