Panjaian Ilharan

Medium humanoid (any race, elemental), Any Alignment

Armor Class

15 (natural armor)

Hit Points

55 (10d8 + 10)

Speed

walk 30 ft., fly 30 ft.

Saves

dex +5

Skills

acrobatics +5, deception +3, perception +4, sleight of hand +5, stealth +5

Damage Resistances

Lightning, Thunder

Senses

darkvision 60 ft.

Languages

Primordial and two other languages

Challenge

3

Proficiency Bonus

+2

Innate Spellcasting

The panjaian ilharan's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells, requiring no material components: • At will: mage hand (the hand is invisible) • 3/Day each: gust of wind, invisibility (self only)

Returning Wind

The panjaian ilharan can take a bonus action to choose up to four objects it can see within 60 feet of it. These objects can't be carried or worn by another creature, and they can weigh up to 5 pounds combined. Those objects fly up to 60 feet toward the ilharan, delivered into its hands or open containers, such as sheathes, once within 5 feet.

Actions

Multiattack

The panjaian ilharan makes four dagger attacks. It can draw the daggers as part of this action.

Dagger

Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Storm Wave (Recharge 5-6)

The panjaian ilharan unleashes lightning, thunder, and strong wind in a 15-foot cone. Each creature in that area must make a DC 13 Constitution saving throw, taking 6 (2d4 + 1) lightning damage and 6 (2d4 + 1) thunder damage on a failed save, or half as much damage on a successful one. Those who fail the saving throw are also pushed up to 15 feet to the edge of the area.

Gift of Flight (1/Day)

The panjaian ilharan touches up to four willing creatures. Each target gains a flying speed of 30 feet for 1 hour. When the effect ends, the target descends at 60 feet per round for 1 minute, taking no falling damage and landing on its feet if on the ground after that minute.