Pari

Medium celestial, typically lawful good

Armor Class

16 (breastplate)

Hit Points

180 (19d8 + 95)

Speed

walk 30 ft., fly 90 ft.

Saves

wis +11, con +10, cha +11

Skills

insight +16, perception +11

Damage Resistances

fire, radiant; bludgeoning, piercing, and slashing from nonmagical attacks

Condition Immunities

charmed, exhaustion, frightened

Senses

truesight 120 ft.

Languages

all, telepathy 120 ft.

Challenge

13

Proficiency Bonus

+5

Magic Resistance

The pari has advantage on saving throws against spells and other magical effects.

Unusual Nature

The pari doesn't require food, drink, or sleep.

Actions

Spellcasting

The pari casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 19): • At will: detect evil and good • 2/Day each: cure wounds (as a 6th-level spell), lesser restoration • 1/Day each: commune (as an action), dispel evil and good

Multiattack

The pari makes three Mace attacks.

Mace

Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) bludgeoning damage plus 14 (4d6) radiant damage.

Disorienting Futures

The pari attempts to flood the mind of one creature it can see within 60 feet of itself with visions of the future. The target must succeed on a DC 19 Wisdom saving throw or take 27 (5d10) psychic damage and have disadvantage on attack rolls until the start of the pari's next turn.