Pazrodine

Gargantuan dragon (moonstone), lawful neutral

Armor Class

20 (natural armor)

Hit Points

330 (20d20 + 120)

Speed

40 ft., fly 80 ft.

Saves

wis +13, cha +15, int +12

Skills

persuasion +15, stealth +11, perception +13

Condition Immunities

charmed

Senses

truesight 120 ft.

Languages

all, telepathy 120 ft.

Challenge

21

Proficiency Bonus

+7

Guardian of the Market

Pazrodine can sense when an item is stolen from Seelie Market. She knows the distance and direction to stolen items, as if by the Locate Object spell.

Legendary Resistance (3/Day)

If Pazrodine fails a saving throw, she can choose to succeed instead.

Actions

Multiattack

Pazrodine makes one Bite attack and two Claw attacks.

Bite

Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 17 (2d10 + 6) piercing damage plus 11 (2d10) radiant damage.

Claw

Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 13 (2d6 + 6) slashing damage.

Tail

Melee Weapon Attack: +13 to hit, reach 20 ft., one target. Hit: 10 (1d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 21 Strength saving throw or have the prone condition.

Breath Weapon (Recharge 5-6)

Pazrodine uses one of the following breath weapons: Dream Breath: Pazrodine exhales mist in a 90-foot cone. Each creature in that area must succeed on a DC 21 Constitution saving throw or have the unconscious condition for 10 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it. Moonlight Breath: Pazrodine exhales a beam of moonlight in a 120-foot line that is 10 feet wide. Each creature in that area must make a DC 21 Dexterity saving throw, taking 60 (11d10) radiant damage on a failed save, or half as much damage on a successful one.

Spellcasting

Pazrodine casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (spell save DC 23): • At will: Faerie Fire • 2/Day each: Calm Emotions, Dispel Magic, Invisibility • 1/Day each: Mass Cure Wounds, Revivify

Legendary actions

Legendary Actions (3/Turn)

Pazrodine can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature's turn. Pazrodine regains spent legendary actions at the start of its turn.

Tail

Pazrodine makes one Tail attack.

Cast a Spell (Costs 2 Actions)

Pazrodine uses Spellcasting.