17 (natural armor)
82 (11d6 + 44)
30 ft., burrow 20 ft.
Con +6, Wis +4
Athletics +6, Perception +4, Survival +4
Petrified
darkvision 120 ft., tremorsense 120 ft.
Common, Terran
4
+2
The pech has advantage on saving throws against spells and other magical effects.
While in sunlight, the pech has disadvantage on attack rolls.
The pech makes two Pickaxe attacks. If it hits a Large or smaller creature with both attacks, the target must succeed on a DC 14 Strength saving throw or have the prone condition.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) force damage. If the target is a Construct or an object, the attack is automatically a critical hit.
The pech works with three or more pechs to cast spells, requiring no spell components and using Wisdom as the spellcasting ability (save DC 12). If at least three other pechs are within 30 feet of it, the pech can cast Wall of Stone. If at least seven other pechs are within 30 feet of it, it can cast Greater Restoration. Each other pech involved in casting the spell can't have the incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required).
The pech casts Stone Shape, requiring no spell components and using Wisdom as the spellcasting ability.
17 (natural armor)
82 (11d6 + 44)
30 ft., burrow 20 ft.
wis +4, con +6
survival +4, athletics +6, perception +4
petrified
darkvision 120 ft., tremorsense 120 ft.
Common, Terran
4
+2
The pech has advantage on saving throws against spells and other magical effects.
While in sunlight, the pech has disadvantage on attack rolls.
The pech makes two Fortified Pickaxe attacks. If it hits a Large or smaller creature with both attacks, the target must succeed on a DC 14 Strength saving throw or have the prone condition.
Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) force damage. If the target is a Construct or an object, the attack is automatically a critical hit.
The pech works with three or more pechs to cast spells, requiring no spell components and using Wisdom as the spellcasting ability (save DC 12). If at least three other pechs are within 30 feet of it, the pech can cast Wall of Stone . If at least seven other pechs are within 30 feet of it, it can cast Greater Restoration . Each other pech involved in casting the spell can't have the incapacitated condition and must have at least one use of Communal Spellcasting remaining, which it must immediately expend to participate (no action required). 2/day: Wall of Stone, Greater Restoration
The pech casts Stone Shape, requiring no spell components and using Wisdom as the spellcasting ability.
15 (natural armor)
33 (6d6+12)
walk 20 ft., climb 10 ft.
Athletics +5, Perception +3
poison
exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious
darkvision 120 ft.
Common, Undercommon, Terran
2
While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.
As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.
The pech makes two attacks. one with its pick and one with its hammer. If the pech hits the same target with both attacks, the target must succeed on a DC 11 Constitution saving throw or be incapacitated until the start of its next turn.
Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage.
Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.