Pech Stonemaster

Small elemental (pech), Good Neutral

Armor Class

16 (natural armor)

Hit Points

65 (10d6+30)

Speed

walk 20 ft., climb 10 ft.

Skills

Athletics +6, Perception +5

Damage Immunities

poison

Condition Immunities

exhaustion, paralyzed, petrified, poisoned, prone, restrained, unconscious

Senses

darkvision 120 ft.

Languages

Common, Undercommon, Terran

Challenge

4

Light Sensitivity

While in bright light, the pech has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

One With The Stone (Recharges after a Short or Long Rest)

As a bonus action, the pech can draw on the power of unworked stone, as long as it is in contact with stone. Until the end of the pech's next turn, it gains resistance to piercing and slashing damage.

Innate Spellcasting

The pech stonemaster's innate spellcasting ability is Wisdom (spell save DC 13). It can innately cast the following spells, requiring no material components: • At will: thunderwave • 3/Day each: shatter

Actions

Multiattack

The pech stonemaster makes two attacks. one with its pick and one with its hammer. If the pech stonemaster hits the same target with both attacks, the target must succeed on a DC 13 Constitution saving throw or be stunned until the start of its next turn.

Pick

Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.

Hammer

Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage.