Peeper

Tiny Aberration, Neutral Good

Armor Class

12

Hit Points

4 (1d4+2)

Speed

0 ft., fly 30 ft. (hover)

Skills

Perception +4

Condition Immunities

Prone

Senses

darkvision 60 ft.

Languages

Common

Challenge

1/8

Proficiency Bonus

+2

Cone of Encouragement

The peeper's central eye emits a beatific gaze, creating an area of encouragement in a 30-foot cone. At the end of each of its turns, the peeper decides which way the cone faces. See Reactions for more details.

Scaredy

The peeper has disadvantage on ability checks and saving throws against the frightened condition, and automatically fails these saving throws if it can see the source of its fear and the source is two or more size categories larger than it.

Actions

Bite

Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Eye Rays

The peeper learns to use its eye stalks. As an action, the peeper can shoot one of the following magical eye rays at random (roll a d4), targeting a creature it can see within 60 feet of it: 1. Charm Ray. The target must succeed on a Wisdom saving throw or be charmed by the peeper for 1 minute, or until the peeper harms the target. 2. Fear Ray. The target must succeed on a Wisdom saving throw or be frightened of the peeper until the end of the peeper's next turn. 3. Nightmare Ray. The target must succeed on an Intelligence saving throw or take 5 (2d4) psychic damage as it is assailed by illusory manifestations of its fears. 4. Wounding Ray. The target must make a Constitution saving throw, taking 7 (3d4) necrotic damage on a failed save, or half as much damage on a successful one. The peeper gains this improvement when it becomes a companion; it doesn't cost an improvement.

Slowing Ray

As an action, the peeper can fire a ray at one creature it can see within range of its eye rays. The target must make a Dexterity saving throw. On a failed save, the target's speed is halved for 1 minute. In addition, the creature can't take reactions, and it can take either an action or a bonus action on its turn, not both. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. To maintain this effect, the peeper must concentrate on it as if it were concentrating on a spell. After the peeper uses this action, it can't do so again until its tamer finishes a short or long rest.

Telekinetic Ray

As an action, the peeper can fire a ray at one object or creature it can see within range of its eye rays (see Eye Rays I & II). If the target is a creature, it must succeed on a Strength saving throw or the peeper can move it up to 30 feet in any direction. It is restrained by the ray's telekinetic grip until the start of the peeper's next turn or until the peeper is incapacitated. If the target is an object weighing 300 pounds or less that isn't being worn or carried, the peeper can move it up to 30 feet in any direction. The peeper can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a door or a container. After the peeper uses this action, it can't do so again until its tamer finishes a short or long rest.

Incorporeality (Bonus Action)

While the peeper is under the effect of its Immaterial trait, it can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Disintegration Ray

As an action, the peeper can fire a ray at one object or creature it can see within range of its eye rays (see Eye Rays). If the target is a creature, it must succeed on a Dexterity saving throw or take 42 (12d6) force damage. If this damage reduces the creature to 0 hit points, its body becomes a pile of fine grey dust. If the target is a Large or smaller nonmagical object or creation of magical force, it is disintegrated without a saving throw. If the target is a Huge or larger nonmagical object or creation of magical force, this ray disintegrates a 10-foot cube of it. After the peeper uses this action, it can't do so again until its tamer finishes a long rest.